Jon returns from an extended hiatus to talk about what it’s like balancing games and life now that he has not one, but TWO, kids. He and Cody also give updates on what video games they’ve been playing over the last several months.
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In 2002, Dave Wishnowski quit his job and set out to make his own wrestling game. More than 15 years later, he’s still at the helm of Pro Wrestling X, one of the most ambitious independent game projects in modern video game history. In this podcast, he tells his story and gives an update on the game that by all rights shouldn’t exist — and how he’s been able to stick with it for so long.

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In a special solo episode, Cody discusses his favorite games from Gen Con 2018 and offers some buying recommendations if you’re looking for the latest and greatest in strategy board games. Plus, learn a little about the role-playing game worlds of Starfinder, Arcanis: The World of Shattered Empires, and Savage Worlds.

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Cody and Jon recap their favorite board games of “Martin Con” 2018, the annual Memorial Day Weekend board game gathering hosted at Jon’s house in Minnesota.

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You know who directed your favorite films and wrote your favorite screenplays… so why don’t you know the names behind your favorite video games? On this episode, host Cody Gough interviews Patrick Hickey, Jr, author of “The Minds Behind the Games: Interviews With Cult and Classic Video Game Developers,” about his conversations with the creators of games like NBA Jam, Night Trap, Maniac Mansion, and more. Continue reading

Cody and Jon attempt to explain F-Zero after playing it on the SNES Classic, despite not really caring at all about racing games. They also finally give an update on what’s going on in their lives, for once!
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Jon reviews EarthBound, one of his favorite games ever, and Cody asks: is it too late for EarthBound to find a new audience?
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Is Super Metroid a perfect video game? Cody poses the question and Jon tries to come up with answers, as they review the classic Nintendo title on the SNES Classic — 24 years after it was first released.
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Can optional content determine the playability and fun factor of a video game? Cody discusses how this happened as he and Jon review Super Mario World 2: Yoshi’s Island for the SNES Classic, arguably the best platformer ever made.
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Cody and Jon delve into the history of Nintendo’s unique collaboration with Square-Enix (Squaresoft, at the time) and review Super Mario RPG: Legend of the Seven Stars on the SNES Classic.
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